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=== modified file 'src/com/goldencode/p2j/ui/client/gui/driver/web/res/p2j.canvas_renderer.js'
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--- src/com/goldencode/p2j/ui/client/gui/driver/web/res/p2j.canvas_renderer.js 2016-02-13 21:56:51 +0000
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+++ src/com/goldencode/p2j/ui/client/gui/driver/web/res/p2j.canvas_renderer.js 2016-02-15 21:28:46 +0000
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@@ -498,15 +498,9 @@
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* Y coordinate of the ending pixel to be drawn.
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* @param {Number[]} color
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* Array of 3 integer values between 0 and 255 inclusive, representing an RGB color.
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- *
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- * @return {Array} path
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- * The {x:.,y:.} point per a pixel array that represents the drawing line segment.
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*/
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CanvasRenderer.prototype.drawLineSegment = function(x1, y1, x2, y2, color)
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{
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- // holds the line pixels to draw
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- var path = [];
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-
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x1 = x1 + this.origin.x;
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x2 = x2 + this.origin.x;
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@@ -517,7 +511,7 @@
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var d = this.cutLine(x1, y1, x2, y2);
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if (d === null)
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{
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- return path;
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+ return;
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}
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x1 = d[0];
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y1 = d[1];
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@@ -527,60 +521,17 @@
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var dx = Math.abs(x2 - x1);
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var dy = Math.abs(y2 - y1);
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- var directStroke = this.strokesManager.isDirectDrawingStrokeStyle(this.strokeStyleId);
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-
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+ var strokeRenderer = this.strokesManager.getStrokePathRenderer(this, this.strokeStyleId,
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+ this.strokeWidth, color);
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+ strokeRenderer.beginStroke();
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if (dx === 0 || dy === 0)
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{
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- var width = dx + 1;
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- var height = dy + 1;
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-
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- var buffer = new ArrayBuffer(4 * width * height);
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-
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- var imageData = new Uint8ClampedArray(buffer);
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-
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- var x = x1;
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- var y = y1;
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- var curr = 0;
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- while(x <= x2 && y <= y2)
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- {
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- if (directStroke)
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- {
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- imageData[curr++] = color[0];
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- imageData[curr++] = color[1];
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- imageData[curr++] = color[2];
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- imageData[curr++] = 255;
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- }
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- path.push({x : x, y : y});
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- if (dy === 0)
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- {
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- x = x + 1;
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- }
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- else
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- {
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- y = y + 1;
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- }
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-
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- }
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- if (directStroke)
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- {
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- this.screenCapture = this.ctx.getImageData(x1, y1, width, height);
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- if (p2j.isChrome)
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- {
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- copyImage(this.screenCapture, this.screenCapture.data, imageData, width, height, 0);
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- }
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- else
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- {
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- this.screenCapture.data.set(imageData, 0);
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- }
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- this.ctx.putImageData(this.screenCapture, x1, y1);
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- }
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+ strokeRenderer.strokeLine(x1, y1, x2, y2);
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}
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else
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{
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- path = drawSlopedLineSegment(this, x1, y1, x2, y2, color, directStroke);
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+ this.drawSlopedLineSegment(x1, y1, x2, y2, strokeRenderer);
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}
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-
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- return path;
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};
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/**
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@@ -588,8 +539,6 @@
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* <p>
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* This is an implementation of the well known 50+ year old Bresenham algorithm.
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*
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- * @param {CanvasRenderer} renderer
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- * The canvas renderer.
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* @param {Number} x1
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* X coordinate of the starting pixel to be drawn.
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* @param {Number} y1
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@@ -598,19 +547,11 @@
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* X coordinate of the ending pixel to be drawn.
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* @param {Number} y2
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* Y coordinate of the ending pixel to be drawn.
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- * @param {Number[]} color
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- * Array of 3 integer values between 0 and 255 inclusive, representing an RGB color.
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- * @param {Boolean} draw
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- * True indicates that the line pixels are drawn on the canvas by the renderer.
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- *
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- * @return {Array} path
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- * The {x:.,y:.} point per a pixel array that represents the drawing line segment.
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+ * @param {StrokeRenderer} strokeRenderer
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+ * The current stroke renderer.
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*/
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-function drawSlopedLineSegment(renderer, x1, y1, x2, y2, color, draw)
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+CanvasRenderer.prototype.drawSlopedLineSegment = function(x1, y1, x2, y2, strokeRenderer)
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{
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- // holds the line pixels to draw
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- var path = [];
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-
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var dx = Math.abs(x2 - x1);
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var dy = Math.abs(y2 - y1);
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@@ -628,11 +569,7 @@
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while (true)
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{
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- if (draw)
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- {
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- renderer.drawPixel(x, y, color);
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- }
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- path.push({x : x, y : y});
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+ strokeRenderer.strokePoint(x, y);
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tooMany++;
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@@ -665,11 +602,10 @@
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y += yIncr;
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}
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}
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-
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- return path;
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}
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/**
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+ *
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* Draw a line in the given color from (x1, y1) to (x2, y2) inclusive, using direct drawing and
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* add its pixels path to the end of the provided pixels path.
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* <p>
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@@ -685,22 +621,14 @@
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* Y coordinate of the ending pixel to be drawn.
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* @param {Number[]} color
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* Array of 3 integer values between 0 and 255 inclusive, representing an RGB color.
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- * @param {Array} path
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- * The provided holder of {x:.,y:.} points, the target drawing as a set of sequential
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- * line points will be added at the end of the provided path.
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- * @return {Array}
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- * The {x:.,y:.} point per a pixel array that represents the drawing line segment.
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*/
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-CanvasRenderer.prototype.drawLine = function(x1, y1, x2, y2, color, path)
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+CanvasRenderer.prototype.drawLine = function(x1, y1, x2, y2, color)
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{
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- var segment = this.drawLineSegment(x1, y1, x2, y2, color);
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- Array.prototype.push.apply(path, segment);
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- return segment;
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+ this.drawLineSegment(x1, y1, x2, y2, color);
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}
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/**
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- * Stroke a line in the given color from (x1, y1) to (x2, y2) inclusive, using direct drawing and
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- * add its pixels path to the end of the provided pixels path.
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+ * Stroke a line in the given color from (x1, y1) to (x2, y2) inclusive.
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* <p>
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* This is an implementation of the well known 50+ year old Bresenham algorithm.
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*
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@@ -714,18 +642,10 @@
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* Y coordinate of the ending pixel to be drawn.
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* @param {Number[]} color
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* Array of 3 integer values between 0 and 255 inclusive, representing an RGB color.
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- * @param {Array} path
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- * The provided holder of {x:.,y:.} points, the target drawing as a set of sequential
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- * line points will be added at the end of the provided path.
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*/
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CanvasRenderer.prototype.strokeLineSegment = function(x1, y1, x2, y2, color)
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{
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- var segment = this.drawLineSegment(x1, y1, x2, y2, color);
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- this.strokesManager.applyStrokeToPath(this,
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- this.strokeStyleId,
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- this.strokeWidth,
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- color,
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- segment);
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+ this.drawLineSegment(x1, y1, x2, y2, color);
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}
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/**
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@@ -745,15 +665,11 @@
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* This will be used for the border lines and when in fill mode, also the interior.
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* @param {Boolean} fill
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* <code>true</code> to fill the drawn rectangle with the given color.
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- *
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- * @return {Array} path
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- * The {x:.,y:.} point per a pixel array that represents the rectangle outerline.
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*/
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CanvasRenderer.prototype.drawRect = function(x, y, width, height, color, fill)
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{
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// filled rectangles draw 1 pixel smaller in 2 dimensions than stroked rectangles
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var inset = 0;
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- var path = [];
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// use vector operations for the interior of the rectangle
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if (fill)
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{
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@@ -765,12 +681,10 @@
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// now overdraw the stroked portion to eliminate anti-aliasing, we draw in a
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// clockwise direction (since we are not using paths, this is not strictly necessary)
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- this.drawLine(x, y, x + width - inset, y, color, path);
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- this.drawLine(x + width - inset, y + 1, x + width - inset, y + height - inset, color, path);
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- this.drawLine(x + width - 1 - inset, y + height - inset, x + 1, y + height - inset, color, path);
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- this.drawLine(x, y + height - inset, x, y + 1, color, path);// close the path
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-
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- return path;
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+ this.drawLine(x, y, x + width - inset, y, color);
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+ this.drawLine(x + width - inset, y + 1, x + width - inset, y + height - inset, color);
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+ this.drawLine(x + width - 1 - inset, y + height - inset, x + 1, y + height - inset, color);
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+ this.drawLine(x, y + height - inset, x, y + 1, color);// close the path
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};
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/**
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@@ -795,7 +709,6 @@
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{
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// filled rectangles draw 1 pixel smaller in 2 dimensions than stroked rectangles
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var inset = 0;
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- var path = [];
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// use vector operations for the interior of the rectangle
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if (fill)
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{
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@@ -807,16 +720,11 @@
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// now overdraw the stroked portion to eliminate anti-aliasing, we draw in a
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// clockwise direction (since we are not using paths, this is not strictly necessary)
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- this.drawLine(x, y, x + width - inset, y, color, path);
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- this.drawLine(x + width - inset, y + 1, x + width - inset, y + height - inset, color, path);
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- this.drawLine(x + width - 1 - inset, y + height - inset, x + 1, y + height - inset, color, path);
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- this.drawLine(x, y + height - inset, x, y + 1, color, path);// close the path
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+ this.drawLine(x, y, x + width - inset, y, color);
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+ this.drawLine(x + width - inset, y + 1, x + width - inset, y + height - inset, color);
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+ this.drawLine(x + width - 1 - inset, y + height - inset, x + 1, y + height - inset, color);
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+ this.drawLine(x, y + height - inset, x, y + 1, color);// close the path
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- this.strokesManager.applyStrokeToPath(this,
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- this.strokeStyleId,
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- this.strokeWidth,
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- color,
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- path);
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};
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/**
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@@ -864,7 +772,7 @@
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var data = img.data;
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if (p2j.isChrome)
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{
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- copyImage(img, data, imgData, width, height, imgDataOffset);
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+ this.copyImage(img, data, imgData, width, height, imgDataOffset);
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}
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else
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{
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@@ -924,7 +832,7 @@
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* Returns the modified screen image data array with the target image.
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*
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*/
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-function copyImage(img, data, imgData, width, height, imgDataOffset)
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+CanvasRenderer.prototype.copyImage = function(img, data, imgData, width, height, imgDataOffset)
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{
|
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var awidth = img.width;
|
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var aheight = img.height;
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@@ -1037,16 +945,10 @@
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this.renderClosedPath(fill);
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281
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|
282
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// overdraw the anti-aliased line segments
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- var path = [];
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- this.drawLine(topLeftX, topLeftY, topRightX, topRightY, color, path);
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- this.drawLine(rightUpX, rightUpY, rightDownX, rightDownY, color, path);
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- this.drawLine(bottomLeftX, bottomLeftY, bottomRightX, bottomRightY, color, path);
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- this.drawLine(leftUpX, leftUpY, leftDownX, leftDownY, color, path);
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- this.strokesManager.applyStrokeToPath(this,
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- this.strokeStyleId,
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- this.strokeWidth,
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- color,
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- path);
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+ this.drawLine(topLeftX, topLeftY, topRightX, topRightY, color);
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+ this.drawLine(rightUpX, rightUpY, rightDownX, rightDownY, color);
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+ this.drawLine(bottomLeftX, bottomLeftY, bottomRightX, bottomRightY, color);
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+ this.drawLine(leftUpX, leftUpY, leftDownX, leftDownY, color);
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};
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299
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/**
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300
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@@ -1115,26 +1017,14 @@
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301
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302
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// draw the top and left sides in the contrasting color (raised mode) or the darker color
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// otherwise
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- var path = [];// create new pixels path to draw
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305
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- this.drawLine(x, y, x + width - 2 - inset, y, current, path);
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- this.drawLine(x, y + 1, x, y + height - 1 - inset, current, path);
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- this.strokesManager.applyStrokeToPath(this,
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- this.strokeStyleId,
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309
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- this.strokeWidth,
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310
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- current,
|
311
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- path);
|
312
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+ this.drawLine(x, y, x + width - 2 - inset, y, current);
|
313
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+ this.drawLine(x, y + 1, x, y + height - 1 - inset, current);
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314
|
|
315
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// draw the bottom and right sides in the darker color (raised mode) or the contrasting
|
316
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// color otherwise
|
317
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current = raised ? darker : lighter;
|
318
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- path = []; // create new pixels path to draw
|
319
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- this.drawLine(x + 1, y + height - 1 - inset, x + width - 1 - inset, y + height - 1 - inset, current, path);
|
320
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- this.drawLine(x + width - 1 - inset, y, x + width - 1 - inset, y + height - 2, current, path);
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321
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- this.strokesManager.applyStrokeToPath(this,
|
322
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- this.strokeStyleId,
|
323
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- this.strokeWidth,
|
324
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- current,
|
325
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- path);
|
326
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+ this.drawLine(x + 1, y + height - 1 - inset, x + width - 1 - inset, y + height - 1 - inset, current);
|
327
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+ this.drawLine(x + width - 1 - inset, y, x + width - 1 - inset, y + height - 2, current);
|
328
|
|
329
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// clear the clipping region
|
330
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this.ctx.restore();
|
331
|
@@ -1158,8 +1048,6 @@
|
332
|
* @param {Boolean} fill
|
333
|
* <code>true</code> to fill the rectangle with the current color, otherwise just
|
334
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* stroke the rectangle.
|
335
|
- * @return {Array}
|
336
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- * The {x:.,y:.} point per a pixel array that represents this poligon.
|
337
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*/
|
338
|
CanvasRenderer.prototype.drawPolygon = function(xPoints, yPoints, num, color, fill)
|
339
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{
|
340
|
@@ -1177,15 +1065,13 @@
|
341
|
this.ctx.closePath();
|
342
|
this.renderClosedPath(fill);
|
343
|
}
|
344
|
- var path = [];
|
345
|
// now overdraw the stroked portion
|
346
|
for (i = 0; i < (num - 1); i++)
|
347
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{
|
348
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- this.drawLine(xPoints[i], yPoints[i], xPoints[i + 1], yPoints[i + 1], color, path);
|
349
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+ this.drawLine(xPoints[i], yPoints[i], xPoints[i + 1], yPoints[i + 1], color);
|
350
|
}
|
351
|
// close the path
|
352
|
- this.drawLine(xPoints[num - 1], yPoints[num - 1], xPoints[0], yPoints[0], color, path);
|
353
|
- return path;
|
354
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+ this.drawLine(xPoints[num - 1], yPoints[num - 1], xPoints[0], yPoints[0], color);
|
355
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};
|
356
|
|
357
|
/**
|
358
|
@@ -1205,12 +1091,7 @@
|
359
|
*/
|
360
|
CanvasRenderer.prototype.strokePolygon = function(xPoints, yPoints, num, color, fill)
|
361
|
{
|
362
|
- var path = this.drawPolygon(xPoints, yPoints, num, color, fill);
|
363
|
- this.strokesManager.applyStrokeToPath(this,
|
364
|
- this.strokeStyleId,
|
365
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- this.strokeWidth,
|
366
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- color,
|
367
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- path);
|
368
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+ this.drawPolygon(xPoints, yPoints, num, color, fill);
|
369
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};
|
370
|
|
371
|
/**
|
372
|
@@ -1721,7 +1602,7 @@
|
373
|
var y1 = origY;
|
374
|
var y2 = y1;
|
375
|
|
376
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- this.strokeLineSegment(this.ctx, x1, y1, x2, y2, this.rawColor);
|
377
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+ this.strokeLineSegment(x1, y1, x2, y2, this.rawColor);
|
378
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}
|
379
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}
|
380
|
|
381
|
|
382
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=== modified file 'src/com/goldencode/p2j/ui/client/gui/driver/web/res/p2j.strokes.js'
|
383
|
--- src/com/goldencode/p2j/ui/client/gui/driver/web/res/p2j.strokes.js 2015-10-22 23:14:19 +0000
|
384
|
+++ src/com/goldencode/p2j/ui/client/gui/driver/web/res/p2j.strokes.js 2016-02-15 21:29:10 +0000
|
385
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@@ -11,6 +11,7 @@
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386
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** -#- -I- --Date-- ------------------------------Description----------------------------------
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387
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** 001 SBI 20150819 The first version defines LineStrokes class as a strokes manager.
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388
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** 002 SBI 20151012 Added XOR processing and dotted large line stroke support.
|
389
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+** 003 SBI 20160215 Reduced putImageData invocations for horizontal and vertical lines.
|
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*/
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391
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|
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"use strict";
|
393
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@@ -193,7 +194,7 @@
|
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*
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* @return The stroke path renderer.
|
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*/
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- function getStrokePathRenderer(canvasRenderer, strokeStyle, width, strokeColor)
|
398
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+ this.getStrokePathRenderer = function(canvasRenderer, strokeStyle, width, strokeColor)
|
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{
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var basicStroke = getLineStroke(strokeStyle, width);
|
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|
402
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@@ -207,7 +208,7 @@
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case LineStrokeEnum.DOTTED_LARGE:
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return new DotsPathRenderer(canvasRenderer, basicStroke, strokeColor);
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default:
|
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- return { applyStroke : function (path) {} };
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+ return new DefaultPathRenderer(canvasRenderer, strokeColor);
|
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}
|
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};
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|
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@@ -244,40 +245,8 @@
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context.lineDashOffset = basicStroke.getDashPhase();
|
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}
|
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}
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-
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- /**
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- * Apply the given stroke style to the area outer bounds.
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- *
|
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- * @param {CanvasRenderer} canvasRenderer
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- * The canvas renderer.
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- * @param {Number} strokeStyle
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- * The stroke style id.
|
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- * @param {Number} width
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- * The line width.
|
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- * @param {Number[]} strokeColor
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- * The array of 3 integer values between 0 and 255 inclusive, representing
|
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- * a stroke color.
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- * @param {Array} path
|
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- * The array of points that forms the outline of the target area.
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- */
|
431
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- this.applyStrokeToPath = function(canvasRenderer, strokeStyle, width, strokeColor, path)
|
432
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- {
|
433
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- var renderer = getStrokePathRenderer(canvasRenderer, strokeStyle, width, strokeColor);
|
434
|
- renderer.applyStroke(path);
|
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|
- }
|
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|
|
437
|
/**
|
438
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- * Returns true if for the given stroke style it is supposed to draw lines and rectangles
|
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|
- * using drawing functions without any corrections of their results, otherwise, false.
|
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- *
|
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- * @return {boolean} true or false
|
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- */
|
443
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- this.isDirectDrawingStrokeStyle = function(strokeStyle)
|
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- {
|
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- return LineStrokeEnum.DEFAULT == strokeStyle;
|
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|
- }
|
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-
|
448
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- /**
|
449
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* Returns the default stroke that is a solid line style with 1 pixel line width.
|
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*
|
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* @return {Number} The default stroke style.
|
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@@ -288,6 +257,53 @@
|
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}
|
454
|
|
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/**
|
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+ * Defines StrokeRenderer class
|
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+ */
|
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+ function StrokeRenderer()
|
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+ {
|
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+ }
|
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+
|
462
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+ /**
|
463
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+ * Defines the constructor function
|
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+ */
|
465
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+ StrokeRenderer.prototype.constructor = StrokeRenderer;
|
466
|
+
|
467
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+ /**
|
468
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+ * Prepare the object.
|
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|
+ */
|
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|
+ StrokeRenderer.prototype.beginStroke = function()
|
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|
+ {
|
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|
+ };
|
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+
|
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|
+ /**
|
475
|
+ * Apply the stroke to lines given by the absolute coordinates.
|
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|
+ *
|
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+ * @param {Number} x1
|
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+ * X coordinate of the starting pixel to be drawn.
|
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+ * @param {Number} y1
|
480
|
+ * Y coordinate of the starting pixel to be drawn.
|
481
|
+ * @param {Number} x2
|
482
|
+ * X coordinate of the ending pixel to be drawn.
|
483
|
+ * @param {Number} y2
|
484
|
+ * Y coordinate of the ending pixel to be drawn.
|
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|
+ */
|
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|
+ StrokeRenderer.prototype.strokeLine = function(x1, y1, x2, y2)
|
487
|
+ {
|
488
|
+ };
|
489
|
+
|
490
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+ /**
|
491
|
+ * Apply the stroke to the next point given by its coordinates (x, y).
|
492
|
+ *
|
493
|
+ * @param {Number} x
|
494
|
+ * X coordinate of the point to be drawn.
|
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|
+ * @param {Number} y
|
496
|
+ * Y coordinate of the point to be drawn.
|
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|
+ */
|
498
|
+ StrokeRenderer.prototype.strokePoint = function(x, y)
|
499
|
+ {
|
500
|
+ };
|
501
|
+
|
502
|
+ /**
|
503
|
* Used to draw dash patterns on lines of pixels.
|
504
|
*
|
505
|
* @param {CanvasRenderer} canvasRenderer
|
506
|
@@ -303,6 +319,7 @@
|
507
|
var pixel = canvasRenderer.createImageData(1, 1);
|
508
|
var pixelData = pixel.data;
|
509
|
pixelData[3] = 0xFF;
|
510
|
+ var state = {};
|
511
|
|
512
|
/**
|
513
|
* Normalizes a dash offset distance according to the given dash pattern.
|
514
|
@@ -339,12 +356,9 @@
|
515
|
}
|
516
|
|
517
|
/**
|
518
|
- * Apply the given stroke to the line of pixels called a path.
|
519
|
- *
|
520
|
- * @param {Array} path
|
521
|
- * The array of points that forms the outline of the target area.
|
522
|
+ * Prepares the given stroke to be applied to the line of pixels called a path.
|
523
|
*/
|
524
|
- this.applyStroke = function (path)
|
525
|
+ this.beginStroke = function()
|
526
|
{
|
527
|
var dash = basicStroke.getDash();
|
528
|
if (!dash || dash.length == 0)
|
529
|
@@ -361,28 +375,119 @@
|
530
|
var idx = patternObj.startIdx;
|
531
|
var rest = dash[idx] - phase;
|
532
|
|
533
|
- for (var i = 0; i < path.length; i++)
|
534
|
+ state.dash = dash;
|
535
|
+ state.len = len;
|
536
|
+ state.dashOn = dashOn;
|
537
|
+ state.idx = idx;
|
538
|
+ state.rest = rest;
|
539
|
+ }
|
540
|
+
|
541
|
+ /**
|
542
|
+ * Apply the stroke to vertical or horizontal lines given by the absolute coordinates that
|
543
|
+ * satisfy x1 <= x2 and y1 <= y2.
|
544
|
+ *
|
545
|
+ * @param {Number} x1
|
546
|
+ * X coordinate of the starting pixel to be drawn.
|
547
|
+ * @param {Number} y1
|
548
|
+ * Y coordinate of the starting pixel to be drawn.
|
549
|
+ * @param {Number} x2
|
550
|
+ * X coordinate of the ending pixel to be drawn.
|
551
|
+ * @param {Number} y2
|
552
|
+ * Y coordinate of the ending pixel to be drawn.
|
553
|
+ */
|
554
|
+ this.strokeLine = function(x1, y1, x2, y2)
|
555
|
+ {
|
556
|
+ var rest = state.rest;
|
557
|
+ var idx = state.idx;
|
558
|
+ var len = state.len;
|
559
|
+ var dashOn = state.dashOn;
|
560
|
+ var dash = state.dash;
|
561
|
+
|
562
|
+ var width = x2 - x1 + 1;
|
563
|
+ var height = y2 - y1 + 1;
|
564
|
+ var screenCapture = canvasRenderer.ctx.getImageData(x1, y1, width, height);
|
565
|
+ var data = screenCapture.data;
|
566
|
+ var length = 4 * width * height;
|
567
|
+ var buffer = new ArrayBuffer(length);
|
568
|
+ var imageData = new Uint8ClampedArray(buffer);
|
569
|
+ var i = 0;
|
570
|
+ while(i < length)
|
571
|
{
|
572
|
- var point = path[i];
|
573
|
if (rest < 1)
|
574
|
{
|
575
|
- idx = (idx + 1) % len;
|
576
|
- rest = dash[idx];
|
577
|
+ idx = (idx + 1) % len;
|
578
|
+ rest = state.dash[idx];
|
579
|
dashOn = !dashOn;
|
580
|
}
|
581
|
rest -= 1;
|
582
|
-
|
583
|
+
|
584
|
if (dashOn)
|
585
|
{
|
586
|
- pixelData[0] = strokeColor[0];
|
587
|
- pixelData[1] = strokeColor[1];
|
588
|
- pixelData[2] = strokeColor[2];
|
589
|
- canvasRenderer.putImageData(pixel, point.x, point.y);
|
590
|
- }
|
591
|
- }
|
592
|
+ imageData[i++] = strokeColor[0];
|
593
|
+ imageData[i++] = strokeColor[1];
|
594
|
+ imageData[i++] = strokeColor[2];
|
595
|
+ imageData[i++] = 255;
|
596
|
+ }
|
597
|
+ else
|
598
|
+ {
|
599
|
+ imageData[i++] = 0;
|
600
|
+ imageData[i++] = 0;
|
601
|
+ imageData[i++] = 0;
|
602
|
+ imageData[i++] = 0;
|
603
|
+ }
|
604
|
+ }
|
605
|
+ canvasRenderer.copyImage(screenCapture, data, imageData, width, height, 0);
|
606
|
+ canvasRenderer.putImageData(screenCapture, x1, y1);
|
607
|
+ state.dashOn = dashOn;
|
608
|
+ state.rest = rest;
|
609
|
+ state.idx = idx;
|
610
|
+ }
|
611
|
+
|
612
|
+ /**
|
613
|
+ * Apply the stroke to the next point given by its coordinates (x, y).
|
614
|
+ *
|
615
|
+ * @param {Number} x
|
616
|
+ * X coordinate of the point to be drawn.
|
617
|
+ * @param {Number} y
|
618
|
+ * Y coordinate of the point to be drawn.
|
619
|
+ */
|
620
|
+ this.strokePoint = function(x, y)
|
621
|
+ {
|
622
|
+ var rest = state.rest;
|
623
|
+ var idx = state.idx;
|
624
|
+ var len = state.len;
|
625
|
+ var dashOn = state.dashOn;
|
626
|
+ if (rest < 1)
|
627
|
+ {
|
628
|
+ idx = (idx + 1) % len;
|
629
|
+ rest = state.dash[idx];
|
630
|
+ dashOn = !dashOn;
|
631
|
+ }
|
632
|
+ rest -= 1;
|
633
|
+ if (dashOn)
|
634
|
+ {
|
635
|
+ pixelData[0] = strokeColor[0];
|
636
|
+ pixelData[1] = strokeColor[1];
|
637
|
+ pixelData[2] = strokeColor[2];
|
638
|
+ canvasRenderer.putImageData(pixel, x, y);
|
639
|
+ }
|
640
|
+
|
641
|
+ state.dashOn = dashOn;
|
642
|
+ state.rest = rest;
|
643
|
+ state.idx = idx;
|
644
|
+ }
|
645
|
+
|
646
|
+ }
|
647
|
+
|
648
|
+ /**
|
649
|
+ * DotsPathRenderer implements StrokeRenderer methods
|
650
|
+ */
|
651
|
+ DotsPathRenderer.prototype = Object.create(StrokeRenderer.prototype);
|
652
|
|
653
|
- }
|
654
|
- }
|
655
|
+ /**
|
656
|
+ * Defines the constructor function
|
657
|
+ */
|
658
|
+ DotsPathRenderer.prototype.constructor = DotsPathRenderer;
|
659
|
|
660
|
/**
|
661
|
* Used to widen lines of pixels.
|
662
|
@@ -408,20 +513,176 @@
|
663
|
imageData[i + 2] = strokeColor[2];
|
664
|
imageData[i + 3] = 0xFF;
|
665
|
}
|
666
|
-
|
667
|
- /**
|
668
|
- * To widen the line of pixels called a path according to the stroke style.
|
669
|
- *
|
670
|
- * @param {Array} path
|
671
|
- * The array of points that forms the outline of the target area.
|
672
|
- */
|
673
|
- this.applyStroke = function (path)
|
674
|
- {
|
675
|
- for (var i = 0; i < path.length; i++)
|
676
|
- {
|
677
|
- var point = path[i];
|
678
|
- canvasRenderer.putImageData(image, point.x - (width >> 1), point.y - (width >> 1));
|
679
|
- }
|
680
|
- }
|
681
|
- }
|
682
|
-}
|
683
|
\ No newline at end of file
|
684
|
+
|
685
|
+ /**
|
686
|
+ * Prepares the given stroke to be applied to the line of pixels called a path.
|
687
|
+ */
|
688
|
+ this.beginStroke = function()
|
689
|
+ {
|
690
|
+ }
|
691
|
+
|
692
|
+ /**
|
693
|
+ * Apply the stroke to vertical or horizontal lines given by the absolute coordinates that
|
694
|
+ * satisfy x1 <= x2 and y1 <= y2.
|
695
|
+ *
|
696
|
+ * @param {Number} x1
|
697
|
+ * X coordinate of the starting pixel to be drawn.
|
698
|
+ * @param {Number} y1
|
699
|
+ * Y coordinate of the starting pixel to be drawn.
|
700
|
+ * @param {Number} x2
|
701
|
+ * X coordinate of the ending pixel to be drawn.
|
702
|
+ * @param {Number} y2
|
703
|
+ * Y coordinate of the ending pixel to be drawn.
|
704
|
+ */
|
705
|
+ this.strokeLine = function(x1, y1, x2, y2)
|
706
|
+ {
|
707
|
+ var lineWidth = x2 - x1 + width;
|
708
|
+ var lineHeight = y2 - y1 + width;
|
709
|
+ var x0 = x1 - (width >> 1);
|
710
|
+ var y0 = y1 - (width >> 1);
|
711
|
+ var screenCapture = canvasRenderer.ctx.getImageData(x0, y0, lineWidth, lineHeight);
|
712
|
+ var data = screenCapture.data;
|
713
|
+ var length = 4 * lineWidth * lineHeight;
|
714
|
+
|
715
|
+ var imageBuffer = new ArrayBuffer(length);
|
716
|
+ var imageBufferView = new Uint8ClampedArray(imageBuffer);
|
717
|
+ for (var i = 0; i < length; i += 4)
|
718
|
+ {
|
719
|
+ imageBufferView[i] = strokeColor[0];
|
720
|
+ imageBufferView[i + 1] = strokeColor[1];
|
721
|
+ imageBufferView[i + 2] = strokeColor[2];
|
722
|
+ imageBufferView[i + 3] = 255;
|
723
|
+ }
|
724
|
+ if (p2j.isChrome)
|
725
|
+ {
|
726
|
+ canvasRenderer.copyImage(screenCapture, data, imageBufferView, lineWidth, lineHeight, 0);
|
727
|
+ }
|
728
|
+ else
|
729
|
+ {
|
730
|
+ data.set(imageBufferView, 0);
|
731
|
+ }
|
732
|
+ canvasRenderer.putImageData(screenCapture, x0, y0);
|
733
|
+ }
|
734
|
+
|
735
|
+ /**
|
736
|
+ * Apply the stroke to the next point given by its coordinates (x, y).
|
737
|
+ *
|
738
|
+ * @param {Number} x
|
739
|
+ * X coordinate of the point to be drawn.
|
740
|
+ * @param {Number} y
|
741
|
+ * Y coordinate of the point to be drawn.
|
742
|
+ */
|
743
|
+ this.strokePoint = function(x, y)
|
744
|
+ {
|
745
|
+ canvasRenderer.putImageData(image, x - (width >> 1), y - (width >> 1));
|
746
|
+ }
|
747
|
+
|
748
|
+ }
|
749
|
+
|
750
|
+ /**
|
751
|
+ * WidenPathRenderer implements StrokeRenderer methods
|
752
|
+ */
|
753
|
+ WidenPathRenderer.prototype = Object.create(StrokeRenderer.prototype);
|
754
|
+
|
755
|
+ /**
|
756
|
+ * Defines the constructor function
|
757
|
+ */
|
758
|
+ WidenPathRenderer.prototype.constructor = WidenPathRenderer;
|
759
|
+
|
760
|
+ /**
|
761
|
+ * The default lines renderer.
|
762
|
+ *
|
763
|
+ * @param {CanvasRenderer} canvasRenderer
|
764
|
+ * The canvas renderer.
|
765
|
+ * @param {Number[]} strokeColor
|
766
|
+ * The array of 3 integer values between 0 and 255 inclusive, representing
|
767
|
+ * a stroke color.
|
768
|
+ */
|
769
|
+ function DefaultPathRenderer(canvasRenderer, strokeColor)
|
770
|
+ {
|
771
|
+ var width = defaultStroke.getWidth();
|
772
|
+ var image = canvasRenderer.createImageData(width, width);
|
773
|
+ var imageData = image.data;
|
774
|
+
|
775
|
+ for (var i = 0; i < 4 * width * width; i += 4)
|
776
|
+ {
|
777
|
+ imageData[i] = strokeColor[0];
|
778
|
+ imageData[i + 1] = strokeColor[1];
|
779
|
+ imageData[i + 2] = strokeColor[2];
|
780
|
+ imageData[i + 3] = 255;
|
781
|
+ }
|
782
|
+
|
783
|
+ /**
|
784
|
+ * Prepares the given stroke to be applied to the line of pixels called a path.
|
785
|
+ */
|
786
|
+ this.beginStroke = function()
|
787
|
+ {
|
788
|
+ }
|
789
|
+
|
790
|
+ /**
|
791
|
+ * Apply the stroke to vertical or horizontal lines given by the absolute coordinates that
|
792
|
+ * satisfy x1 <= x2 and y1 <= y2.
|
793
|
+ *
|
794
|
+ * @param {Number} x1
|
795
|
+ * X coordinate of the starting pixel to be drawn.
|
796
|
+ * @param {Number} y1
|
797
|
+ * Y coordinate of the starting pixel to be drawn.
|
798
|
+ * @param {Number} x2
|
799
|
+ * X coordinate of the ending pixel to be drawn.
|
800
|
+ * @param {Number} y2
|
801
|
+ * Y coordinate of the ending pixel to be drawn.
|
802
|
+ */
|
803
|
+ this.strokeLine = function(x1, y1, x2, y2)
|
804
|
+ {
|
805
|
+ var lineWidth = x2 - x1 + 1;
|
806
|
+ var lineHeight = y2 - y1 + 1;
|
807
|
+ var screenCapture = canvasRenderer.ctx.getImageData(x1, y1, lineWidth, lineHeight);
|
808
|
+ var data = screenCapture.data;
|
809
|
+ var length = 4 * lineWidth * lineHeight;
|
810
|
+
|
811
|
+ var imageBuffer = new ArrayBuffer(length);
|
812
|
+ var imageBufferView = new Uint8ClampedArray(imageBuffer);
|
813
|
+ for (var i = 0; i < length; i += 4)
|
814
|
+ {
|
815
|
+ imageBufferView[i] = strokeColor[0];
|
816
|
+ imageBufferView[i + 1] = strokeColor[1];
|
817
|
+ imageBufferView[i + 2] = strokeColor[2];
|
818
|
+ imageBufferView[i + 3] = 255;
|
819
|
+ }
|
820
|
+ if (p2j.isChrome)
|
821
|
+ {
|
822
|
+ canvasRenderer.copyImage(screenCapture, data, imageBufferView, lineWidth, lineHeight, 0);
|
823
|
+ }
|
824
|
+ else
|
825
|
+ {
|
826
|
+ data.set(imageBufferView, 0);
|
827
|
+ }
|
828
|
+ canvasRenderer.putImageData(screenCapture, x1, y1);
|
829
|
+ }
|
830
|
+
|
831
|
+ /**
|
832
|
+ * Apply the stroke to the next point given by its coordinates (x, y).
|
833
|
+ *
|
834
|
+ * @param {Number} x
|
835
|
+ * X coordinate of the point to be drawn.
|
836
|
+ * @param {Number} y
|
837
|
+ * Y coordinate of the point to be drawn.
|
838
|
+ */
|
839
|
+ this.strokePoint = function(x, y)
|
840
|
+ {
|
841
|
+ canvasRenderer.putImageData(image, x, y);
|
842
|
+ }
|
843
|
+
|
844
|
+ }
|
845
|
+
|
846
|
+ /**
|
847
|
+ * DefaultPathRenderer implements StrokeRenderer methods
|
848
|
+ */
|
849
|
+ DefaultPathRenderer.prototype = Object.create(StrokeRenderer.prototype);
|
850
|
+
|
851
|
+ /**
|
852
|
+ * Defines the constructor function
|
853
|
+ */
|
854
|
+ DefaultPathRenderer.prototype.constructor = DefaultPathRenderer;
|
855
|
+
|
856
|
+}
|
857
|
|