canvas_resize_copy_bits_test_20150812.html
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<!DOCTYPE html>
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<html lang="en"> |
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<head>
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<meta charset="utf-8" /> |
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<title>Canvas Resize Copy Bits Test</title> |
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<script>
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var canvas1;
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var canvas2;
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var ctx1;
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var ctx2;
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function initCanvas(canvas, ctx, x, y, width, height, color, text)
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{
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canvas.style.top = y.toString() + "px";
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canvas.style.left = x.toString() + "px";
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canvas.width = width;
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canvas.height = height;
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ctx.lineWidth = 1;
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ctx.imageSmoothingEnabled = false;
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ctx.translate(0.5, 0.5);
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ctx.savedFillColor = color;
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ctx.savedText = text;
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}
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function redraw(canvas, ctx)
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{
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var oldFillColor = ctx.fillStyle;
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var oldStrokeColor = ctx.strokeStyle;
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// draw background
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ctx.fillStyle = "#EEEEEE";
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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ctx.fillStyle = ctx.savedFillColor;
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ctx.strokeStyle = ctx.savedFillColor;
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ctx.strokeRect(1, 1, canvas.width - 2, canvas.height - 2);
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ctx.fillRect(40, 40, 100, 40);
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// reset to default color
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ctx.fillStyle = "#000000";
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ctx.fillText(ctx.savedText, 80, 20, 100);
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ctx.fillStyle = oldFillColor;
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ctx.strokeStyle = oldStrokeColor;
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}
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function addDoubleClick(canvas, ctx)
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{
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canvas.addEventListener('dblclick', function(e)
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{
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// save off previous drawing results
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var oldPixels = ctx.getImageData(0, 0, canvas.width, canvas.height);
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// resize the current canvas
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canvas.width = canvas.width == 180 ? 220 : 180;
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canvas.height = canvas.height == 100 ? 140 : 100;
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// pause here
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alert("After resize but before restore of old pixel data.");
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// restore previous drawing results
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ctx.putImageData(oldPixels, 0, 0);
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// pause here
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alert("After old pixel data but before redraw.");
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// redraw and now it is back
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redraw(canvas, ctx);
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}, true);
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}
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window.onload=function()
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{
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canvas1 = document.getElementById("bogus1");
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ctx1 = canvas1.getContext('2d');
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canvas2 = document.getElementById("bogus2");
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ctx2 = canvas2.getContext('2d');
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initCanvas(canvas1, ctx1, 20, 20, 180, 100, "#000000", "One");
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initCanvas(canvas2, ctx2, 210, 20, 180, 100, "#00FF00", "Two");
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redraw(canvas1, ctx1);
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redraw(canvas2, ctx2);
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addDoubleClick(canvas1, ctx1);
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addDoubleClick(canvas2, ctx2);
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};
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</script>
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</head>
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<body>
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<canvas id="bogus1" style="position:absolute; z-index:10">No HTML5 support in your browser!</canvas> |
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<canvas id="bogus2" style="position:absolute; z-index:20">No HTML5 support in your browser!</canvas> |
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</body>
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</html>
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