Feature #2479
Feature #2252: implement GUI client support
Feature #2446: implement BUTTON and IMAGE GUI widgets (runtime and conversion support)
DEFINE IMAGE and image phrase support for both button and image
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Related issues
History
#1 Updated by Greg Shah over 9 years ago
Full Image phrase support for DEFINE BUTTON and DEFINE IMAGE widgets:
size-phrase({SIZE | SIZE-CHARS | SIZE-PIXELS} width BY height)
CONVERT-3D-COLORS
STRETCH-TO-FIT
RETAIN-SHAPE
TRANSPARENT
#2 Updated by Greg Shah over 9 years ago
- Subject changed from image phrase support for both button and image to DEFINE IMAGE and image phrase support for both button and image
It is important to note that full DEFINE IMAGE conversion support is part of this task. Currently, we have some provisional support in post-parse-fixups and annotations, but the actual conversion of DEFINE IMAGE is not yet done.
The image-phrase can include an image-size-phrase which uses IMAGE-SIZE, IMAGE-SIZE-CHARS and IMAGE-SIZE-PIXELS. It also can include a FROM clause. Please see the progress.g
for details.
I think the DEFINE IMAGE LIKE clause will need work too.
#3 Updated by Greg Shah over 9 years ago
Please add CREATE IMAGE
support by adding the widget to the list DynamicWidgetFactory.java
.
#4 Updated by Eugenie Lyzenko over 9 years ago
Greg,
I've found I've missed one rule file update for image widget conversion support: convert/frame_generator.xml. Without this we can not handle/convert DEFINE IMAGE statement. I had this working just forgot to include into respective update. Sorry. I have recovered this from my memory but one issue is still remaining:
The simple code:
... message "Hit a key to start". pause. def image moon_pic file "man_on_moon.png". ...
converts into(the def image option handling correct in generated UI file):
... message("Hit a key to start"); pause(); "\"man_on_moon.png\""; <--there must be no this line FrameElement[] elementList0 = new FrameElement[] { new WidgetElement(fFrame.widgetMoonPic()) }; ...
Can you tell me what rule file I need to change to get rid of this line? Of course if it will not take significant time.
#5 Updated by Greg Shah over 9 years ago
I've found I've missed one rule file update for image widget conversion support: convert/frame_generator.xml. Without this we can not handle/convert DEFINE IMAGE statement. I had this working just forgot to include into respective update.
No problem. Please include it with your next update.
Can you tell me what rule file I need to change to get rid of this line?
See this in frame_generator.xml
:
<!-- Hide static data of DEFINE BUTTON statement --> <rule>(type == prog.define_button or type == prog.define_rectangle) and parent.type == prog.statement <action>copy.parent.setHidden(true)</action> </rule>
Add type == prog.define_image
to that and I think the problem will be resolved.
#6 Updated by Eugenie Lyzenko over 9 years ago
Add
type == prog.define_image
to that and I think the problem will be resolved.
Thank, this works.
#7 Updated by Eugenie Lyzenko about 9 years ago
Question. Do we need th support for FROM {X n Y n} | {ROW n COLUMN n}
clause of the image phrase
?
This sets the origin inside image data to start display image, so we can cut some data from the loaded image. Currently there are no even proper runtime methods to convert this option.
#8 Updated by Greg Shah about 9 years ago
Yes, please implement this.
#9 Updated by Eugenie Lyzenko about 9 years ago
- File evl_upd20150130a.zip added
This update for your review includes conversion support implementation candidate for size-phrase
and image-phrase
in DEFINE IMAGE
and DEFINE BUTTON
statements. All options for these phrases are supported.
The runtime implementation is not here, just stubs to compile converted code.
#10 Updated by Eugenie Lyzenko about 9 years ago
- File evl_upd20150203a.zip added
This update for review includes suggest for runtime implementation for image phrase for image widget. In general it works but needs more debugging to be sure the offsets, width, height
option combinations works as expected.
#11 Updated by Eugenie Lyzenko about 9 years ago
- File evl_upd20150204b.zip added
This update adds missing in previous update ImageConfig
class. Also it resolves the offset-size phrase issues found in investigation of the 4GL image handling.
The finding is there are two values for image width, one is used to image drawing and another is used to place the image widget alongside the other widgets. The second one is exactly the image internal natural value. The first one can be defined by size phrase and if not is equal to actual image width.
The same is true for image height too.
#12 Updated by Eugenie Lyzenko about 9 years ago
- File evl_upd20150206a.zip added
This update for review presents the approach for image-phrase implementation candidate. Needs to check and debug but base concept is here. The idea is to introduce the new externalizable class ButtonImageDefinition
which is data structure for every up, down or insensitive images()including image name. The button config class has instance of this class for every image that can be used. The server side button widget just sets appropriate option and push config to client. The client side button part checks if the size/offset option changed and sets the appropriate value in embedded image object before painting. Then the image handles everything as in image widget itself.
#13 Updated by Eugenie Lyzenko about 9 years ago
- File evl_upd20150210a.zip added
This drop includes merging with the recent code base and fix for handling case when requested image size is bigger than the image to draw for button widget. The remaining case is opposite - when requested size is smaller - not so obvious so continue working to find best approach.
#14 Updated by Eugenie Lyzenko about 9 years ago
- File evl_upd20150211a.zip added
The update for review includes candidate for image phrase handling for button widget. Need the tests to not getting regressions for image widget.
#15 Updated by Eugenie Lyzenko about 9 years ago
- File evl_upd20150211b.zip added
The second update for today has small fixes for image widget bugs/regressions. I guess now if there are no objections/notes the update stage is ready to be tested to commit image-phrase implementation and then go further.
#16 Updated by Greg Shah about 9 years ago
Code Review evl_upd20150211b.zip
This is really good.
1. I suspect the IMAGE-SIZE
/IMAGE-SIZE-CHARS
should be decimal
type, not integer
. This has to be honored all the way from the frame defs to the drawing. The fractions are actually meaningful.
2. Although it is probably OK, I find it confusing that the image phrase generates different setters for the same options, depending on whether it is on a button or image widget.
3. frame_generator.xml
has some hard coded tabs.
4. ImageGuiImpl
has 2 history entries that should be merged into a single entry.
5. ImageWidget
needs the copyright date to be updated.
Is there anything left to do for this task?
#17 Updated by Eugenie Lyzenko about 9 years ago
Is there anything left to do for this task?
The following options need to be implemented:
CONVERT-3D-COLORS
STRETCH-TO-FIT
RETAIN-SHAPE
TRANSPARENT
#18 Updated by Eugenie Lyzenko about 9 years ago
- File evl_upd20150212a.zip added
2. Although it is probably OK, I find it confusing that the image phrase generates different setters for the same options, depending on whether it is on a button or image widget.
There are two considerations here I've considered:
1. Button widget can have three different images embedded, while image widget - only one. For every of 3 button image we need to have separate setters.
2. Button has size setter that separate from image phrase, so we can have 4 points where button size can be defined, one related to general button size, other 3 - came from used images sizes. We need to have all and on runtime we have to choose the size that is maximum of them.
The update included for review fixes other notes.
#19 Updated by Greg Shah about 9 years ago
Eugenie Lyzenko wrote:
2. Although it is probably OK, I find it confusing that the image phrase generates different setters for the same options, depending on whether it is on a button or image widget.
There are two considerations here I've considered:
1. Button widget can have three different images embedded, while image widget - only one. For every of 3 button image we need to have separate setters.
Instead of having 3 sets of setters, you could have 1 set and generate an enum value that distinguishes between ButtonWidget.UP_IMG
/ButtonWidget.DOWN_IMG
/ButtonWidget.INSENSITIVE_IMG
.
Of course, that still doesn't fix the confusion with ImageWidget
emitting set[Width|Height]Chars()
instead of setImage[Down|Up|Ins]Chars()
.
Just leave it for now.
2. Button has size setter that separate from image phrase, so we can have 4 points where button size can be defined, one related to general button size, other 3 - came from used images sizes. We need to have all and on runtime we have to choose the size that is maximum of them.
I understand. This is required.
#20 Updated by Greg Shah about 9 years ago
Code Review evl_upd20150212a.zip
1. All row/col values need to be decimal/double as well. I should have seen this last night. For example: your new ImageWidget.setImageOffset*()
.
2. Doesn't the client-side drawing layer need changes to handle the decimal/double changes properly?
#21 Updated by Greg Shah about 9 years ago
Eugenie Lyzenko wrote:
Is there anything left to do for this task?
The following options need to be implemented:
CONVERT-3D-COLORS
STRETCH-TO-FIT
RETAIN-SHAPE
TRANSPARENT
OK, please get the current update ready and into testing. Then you can work on these as a separate update.
#22 Updated by Eugenie Lyzenko about 9 years ago
Instead of having 3 sets of setters, you could have 1 set and generate an enum value that distinguishes between
ButtonWidget.UP_IMG
/ButtonWidget.DOWN_IMG
/ButtonWidget.INSENSITIVE_IMG
.
To do this the call:
... execLib("set_attr",...) ...
will not work, right?
Can you point me the place to read to implement 2 parameters setter or the example for something already implemented this way.
#23 Updated by Greg Shah about 9 years ago
Eugenie Lyzenko wrote:
Instead of having 3 sets of setters, you could have 1 set and generate an enum value that distinguishes between
ButtonWidget.UP_IMG
/ButtonWidget.DOWN_IMG
/ButtonWidget.INSENSITIVE_IMG
.To do this the call:
[...]
will not work, right?Can you point me the place to read to implement 2 parameters setter or the example for something already implemented this way.
Don't worry about this for now. Just leave it as it is.
For future reference, you can look at how we handle the view-as alert-box button type (search on BTN_OK
in ui_statements.rules
.
#24 Updated by Eugenie Lyzenko about 9 years ago
- File evl_upd20150212b.zip added
OK. This update for review changes row/column offsets to double and adjust client side to use new double data.
#25 Updated by Greg Shah about 9 years ago
Code Review evl_upd20150212b.zip
It looks good, get it both conversion and runtime regression tested.
#26 Updated by Eugenie Lyzenko about 9 years ago
Greg Shah wrote:
Code Review evl_upd20150212b.zip
It looks good, get it both conversion and runtime regression tested.
The conversion testing completed without regressions. Generated code is identical. Continue with the runtime testing.
#27 Updated by Eugenie Lyzenko about 9 years ago
The runtime testing completed without regressions(separate run for CTRL-C 3 way tests). The results are in 10754_5c96d7c_20150216_evl.zip
.
So the update evl_upd20150212b.zip
is ready to be committed and distributed.
#28 Updated by Greg Shah about 9 years ago
Check it in.
#29 Updated by Eugenie Lyzenko about 9 years ago
Committed in bzr as 10757.
#30 Updated by Eugenie Lyzenko about 9 years ago
- File evl_upd20150218a.zip added
This update for your review adds transparency runtime implementation for image widget. Also it prepares other boolean option to be implemented: STRETCH-TO-FIT
, RETAIN-SHAPE
and CONVERT-3D-COLORS
. Continue with size/stretch related(STRETCH-TO-FIT
, RETAIN-SHAPE
).
#31 Updated by Greg Shah about 9 years ago
Code Review evl_upd20150218a.zip
It looks good.
#32 Updated by Eugenie Lyzenko about 9 years ago
- File evl_upd20150219a.zip added
This update adds conversion rule change to support RETAIN-SHAPE
sub-option and runtime implementation for STRETCH-TO-FIT
and RETAIN-SHAPE
.
The default values for both STRETCH-TO-FIT
and RETAIN-SHAPE
attributes are false/no
. The RETAIN-SHAPE
is meaningful only if STRETCH-TO-FIT == true
. The idea of implementing is: when we fit the picture to display area we have two scaling factors, for X and Y. If we need to keep aspect ration - we have to choose only one for both direction and this scaling is the smaller one from two different to have at least one size to be exact the same as display area size.
Continue with debugging and CONVERT-3D-COLORS
option runtime implementation.
#33 Updated by Greg Shah about 9 years ago
Code Review evl_upd20150219a.zip
It is good.
#34 Updated by Eugenie Lyzenko about 9 years ago
- File evl_upd20150220a.zip added
This updates for review includes runtime implementation of the CONVERT-3D-COLORS
option for image and button widgets. The idea is to use another RGB filter to process image before drawing. Had to add creation BufferedImage
object after filter apply because if we have two sequential filters, transparent and convert 3d - we need BufferedImage
as the filter input, not Image
produced by Toolkit.getDefaultToolkit().createImage(ip)
.
The button widget's NO-CONVERT-3D-COLORS
attribute is also now supported. When the button image is loading the value of this attribute is passing to embedded image config as ImageConfig.convert3d == !ButtonConfig.noConvert3D
. The other reaction is happening on underlying image widget level.
Also the code to detect if we use icon as image has been added. The reason is the options STRETCH-TO-FIT
, RETAIN-SHAPE
have meaning only if the loaded image is not an icon. The simple check is to find if the image filename has ".ico" part or not.
If there are no notes, today I'll make more testing and if there are no issues - looks like the change is ready to be tested.
#35 Updated by Greg Shah about 9 years ago
Code Review evl_upd20150220a.zip
1. In Convert3DColorsFilter
, are the input colors to be converted really hard coded in the 4GL?
2. In ImageGuiImpl
, the checking of the .ico
in the filename seems fragile. The filename doesn't have to have that, but can still be loaded as an icon. Likewise, if we load from a server-side resource, this filename extension would not be visible. Don't we already go through a special path to load an icon? Can't we just set the isIcon
as part of that process?
#36 Updated by Eugenie Lyzenko about 9 years ago
1. In Convert3DColorsFilter, are the input colors to be converted really hard coded in the 4GL?
I think so, from OpenEdge: ABL Reference, page 412.
2. In ImageGuiImpl, the checking of the .ico in the filename seems fragile. The filename doesn't have to have that, but can still be loaded as an icon. Likewise, if we load from a server-side resource, this filename extension would not be visible. Don't we already go through a special path to load an icon? Can't we just set the isIcon as part of that process?
Yes, this is weak place. And yes, we already have isIcon == true
when we load icon by LOAD-*ICON. But what if we will use LOAD-IMAGE()
or define image and just use "some/path/filename.ico" file. This means we working with image but really the data will be icon. And for these cases we can check the filename extension to have info about file data internals.
#37 Updated by Greg Shah about 9 years ago
OK. I don't think this needs full runtime testing. The GUI stuff won't get loaded in MAJIC testing. Even the server-side Image*.java
should not be loaded. I think this is safe enough to check in.
#38 Updated by Greg Shah about 9 years ago
Have you run your testcases in both windev01 and in P2J? Does our implementation match exactly?
#39 Updated by Eugenie Lyzenko about 9 years ago
OK. I don't think this needs full runtime testing. The GUI stuff won't get loaded in MAJIC testing. Even the server-side Image*.java should not be loaded. I think this is safe enough to check in.
Agreed. I just would like to make conversion test. I've changed the rule file and want to make sure there will be no regression her. Is it OK?
#40 Updated by Eugenie Lyzenko about 9 years ago
Have you run your testcases in both windev01 and in P2J? Does our implementation match exactly?
Yes, I'm comparing windev01
and P2J
versions layout for every test. There are some mismatches when the units are characters. For pixel based units the match is OK.
And I have found regression from recent size related option changes to the previously implemented button relates IMAGE-SIZE
options. So need to debug and fix it.
#41 Updated by Greg Shah about 9 years ago
I've changed the rule file and want to make sure there will be no regression her. Is it OK?
Good point. Yes, conversion testing is needed.
#42 Updated by Greg Shah about 9 years ago
Eugenie Lyzenko wrote:
Have you run your testcases in both windev01 and in P2J? Does our implementation match exactly?
Yes, I'm comparing
windev01
andP2J
versions layout for every test. There are some mismatches when the units are characters. For pixel based units the match is OK.And I have found regression from recent size related option changes to the previously implemented button relates
IMAGE-SIZE
options. So need to debug and fix it.
Please do fix both of these issues (character unit mismatches and the regression for IMAGE-SIZE
options) as part of this task.
#43 Updated by Eugenie Lyzenko about 9 years ago
Please do fix both of these issues (character unit mismatches and the regression for IMAGE-SIZE options) as part of this task.
I have one question here. Looks like the character units mismatches are caused the fact we have different character width and height in pixels for windev01
and P2J
. And I think this can be not always a bug. For different systems we have different font metrics. The only we can verify here is proportions, meaning coordinates in character units should correspond with total window size in character units. Moreover we can not provide for all possible systems to have exact character size in pixels, we can request the system to have 8x16 font but this will not guarantee the final font will be 8x16, we get the best match instead. What do you think about our strategy here?
#44 Updated by Eugenie Lyzenko about 9 years ago
- File evl_upd20150222a.zip added
The update fixes the size/location regression for images used to draw the buttons. Plus slightly enhanced icon detection approach for image widgets. The already detected icons new excluded from the process. The conversion testing is in progress.
The character size issue/mismatch is still untouched. So what is our plan here? Need to fix in this task, or separately?
#45 Updated by Eugenie Lyzenko about 9 years ago
The conversion testing completed, generated codes are identical. No regressions.
So the update is ready to be committed if we separate character size fix to another task.
#46 Updated by Greg Shah about 9 years ago
Yes, go ahead and commit it.
#47 Updated by Eugenie Lyzenko about 9 years ago
Greg Shah wrote:
Yes, go ahead and commit it.
Committed in bzr as 10771.
#48 Updated by Eugenie Lyzenko about 9 years ago
The remaining thing I'm going to implement is having getters/setters for all attributes in image and button widgets that can be query set outside of the DEFINE IMAGE
or DEFINE BUTTON
statements:
CONVERT-3D-COLORS STRETCH-TO-FIT RETAIN-SHAPE TRANSPARENT
For example:
... bVar = button:convert-3d-colors. button:convert-3d-colors = not bVar. ...
#49 Updated by Eugenie Lyzenko about 9 years ago
- File evl_upd20150223a.zip added
This update for review adds boolean attributes setters/getters outside of the DEFINE IMAGE
or DEFINE BUTTON
statements. Including dynamic widget case when we reference the widget by handle
. Also fixes the NPE in Button.java
when width calculating for dynamic button without having text label defined.
The UI artifact has been detected while implementation and testing this feature. The X,Y coordinates can not be set for dynamic button or image(not sure about all other dynamic widgets). The dynamic widgets are painting at top left corner of the frame. This can be fixed as part of the other UI issues related task I think because this is not DEFINE IMAGE
specific issue.
#50 Updated by Eugenie Lyzenko about 9 years ago
- File deleted (
evl_upd20150223a.zip)
#51 Updated by Eugenie Lyzenko about 9 years ago
- File evl_upd20150223a.zip added
Sorry the update 0223a
was inconsistent(has not final versions). Please see the new drop.
#52 Updated by Greg Shah about 9 years ago
Code Review evl_upd20150223a.zip
The changes look good.
Normally, I would ask you to get these tested, but Igor has overlapping changes being tested in #2498 and he has had difficulty getting them through testing. I'd like to see if we can get his changes checked in before your update gets tested.
Thanks.
#53 Updated by Eugenie Lyzenko about 9 years ago
Normally, I would ask you to get these tested, but Igor has overlapping changes being tested in #2498 and he has had difficulty getting them through testing. I'd like to see if we can get his changes checked in before your update gets tested.
Thanks.
I see. Let's wait while Igor's changes become committed.
#54 Updated by Eugenie Lyzenko about 9 years ago
- File evl_upd20150224a.zip added
This update for review merges the recent code base plus fixes the location issue for dynamic images and buttons. The idea is the coordinates for dynamic widgets is defined later than the widget initially placed in the frame. Moreover the coordinates for 4GL dynamic widgets must be explicitly defined, no automatic layout. So on the client side we need to know if the widget dynamic or not - to do this we need to store dynamic
flag in widget config(and we even have the place in config). When it is time to draw the widget - the actual coordinates of the dynamic widgets will be taken from the other place than for static widgets - where we store them as result of the setRow()
/setColumn()
calls.
#55 Updated by Eugenie Lyzenko about 9 years ago
The only thing I see is to unify CONVERT-3D-COLORS
attribute for button and image widgets. Currently button has NO-CONVERT-3D-COLORS
option and uses it to support CONVERT-3D-COLORS
attribute. Looks like it makes sense to have the attribute CONVERT-3D-COLORS
for button too and use it to store current NO-CONVERT-3D-COLORS
option as NO-CONVERT-3D-COLORS
== !CONVERT-3D-COLORS
. What do you think?
#56 Updated by Greg Shah about 9 years ago
Eugenie Lyzenko wrote:
The only thing I see is to unify
CONVERT-3D-COLORS
attribute for button and image widgets. Currently button hasNO-CONVERT-3D-COLORS
option and uses it to supportCONVERT-3D-COLORS
attribute. Looks like it makes sense to have the attributeCONVERT-3D-COLORS
for button too and use it to store currentNO-CONVERT-3D-COLORS
option asNO-CONVERT-3D-COLORS
==!CONVERT-3D-COLORS
. What do you think?
Agreed.
#57 Updated by Greg Shah about 9 years ago
Code Review evl_upd20150224a.zip
Are ButtonGuiImpl.draw()
and ImageGuiImpl.draw()
really the proper locations to calculate location for a dynamic widget? I'm worried that:
- we will have to implement this separately for every widget, I'd prefer an approach that is entirely (or mostly) implemented in a base class
- this doesn't cover the ChUI case (for button)
- it seems like we may have other layout or state changes needed besides where we draw
Constantin/Hynek: please review and comment on the changes in ButtonGuiImpl
and ImageGuiImpl
and BaseEntity
.
#58 Updated by Eugenie Lyzenko about 9 years ago
One more possible TODO change is rework for image phrase setters for button related images we have discussed previously. To have single setter for all Up, Down, Insensitive images and setters for offset(chars|pixels)
/size(chars|pixels)
. Do we need this rework now?
#59 Updated by Greg Shah about 9 years ago
Eugenie Lyzenko wrote:
One more possible TODO change is rework for image phrase setters for button related images we have discussed previously. To have single setter for all Up, Down, Insensitive images and setters for
offset(chars|pixels)
/size(chars|pixels)
. Do we need this rework now?
No, I don't want to do this now.
#60 Updated by Hynek Cihlar about 9 years ago
Greg Shah wrote:
Code Review evl_upd20150224a.zip
Are
ButtonGuiImpl.draw()
andImageGuiImpl.draw()
really the proper locations to calculate location for a dynamic widget? I'm worried that:
- we will have to implement this separately for every widget, I'd prefer an approach that is entirely (or mostly) implemented in a base class
- this doesn't cover the ChUI case (for button)
- it seems like we may have other layout or state changes needed besides where we draw
Constantin/Hynek: please review and comment on the changes in
ButtonGuiImpl
andImageGuiImpl
andBaseEntity
.
Ideally the draw()
method should not perform any positional logic. The COL
/ROW
attributes are synced with the client widget instance as part of BaseConfig.applyConfig()
execution - eventually AbstractWidget.setLocation()
is called and I think this is the location where the conversion to native/physical units should happen (and vice versa in AbstractWidget.setPhysicalLocation()
). Then it should be enough to only call physicalLocation()
in draw()
.
Is there anything special on the widget position when it is dynamic?
#61 Updated by Eugenie Lyzenko about 9 years ago
- File evl_upd20150225a.zip added
This update for review has general fix for dynamic widget location issue. All processing shifted to BaseConfig.applyConfig()
. I have left BaseEntity
change to pass dynamic
flag to client side because if we will even not use this on client side(as it is for now) - we pass anyway this value to client side and I think it is better to have dynamic
value correct for dynamic widget.
Also the update has rework for usage NO-CONVERT-3D-COLORS
/CONVERT-3D-COLORS
option and attribute.
#62 Updated by Greg Shah about 9 years ago
Code Review evl_upd20150225a.zip
I'm fine with the changes.
Hynek: please look at the BaseConfig
change and confirm if it is OK.
#63 Updated by Hynek Cihlar about 9 years ago
Greg Shah wrote:
Code Review evl_upd20150225a.zip
I'm fine with the changes.
Hynek: please look at the
BaseConfig
change and confirm if it is OK.
I think it is good. Just a minor thing - the call to setPhysicalLocation
in IGI.initialize
should be unnecessary as you already set the physical location thanks to the change in BC.applyConfig
.
#64 Updated by Greg Shah about 9 years ago
the call to
setPhysicalLocation
inIGI.initialize
should be unnecessary as you already set the physical location thanks to the change inBC.applyConfig
.
Eugenie: please confirm that it is not needed. If so, please remove it. Then go ahead with both conversion and runtime regression testing.
#65 Updated by Eugenie Lyzenko about 9 years ago
- File evl_upd20150225b.zip added
Eugenie: please confirm that it is not needed. If so, please remove it. Then go ahead with both conversion and runtime regression testing.
Yes, this is not needed. The attached file has modified version. Starting the testing for evl_upd20150225b.zip
#66 Updated by Eugenie Lyzenko about 9 years ago
The conversion testing completed. Codes are identical, no regression. Continue with the runtime testing.
#67 Updated by Eugenie Lyzenko about 9 years ago
The main part of the regression tests completed OK. Waiting for CTRL-C to be done.
#68 Updated by Eugenie Lyzenko about 9 years ago
Testing completed. The results file: 10778_5c96d7c_20150226_evl.zip
.
So the update is ready to be committed and distributed.
#69 Updated by Greg Shah about 9 years ago
Yes, please check it in.
#70 Updated by Eugenie Lyzenko about 9 years ago
The update evl_upd20150225b.zip
has been committed in bzr as 10780.
#71 Updated by Greg Shah about 9 years ago
- Status changed from New to Closed
#72 Updated by Hynek Cihlar over 6 years ago
- Related to Feature #3332: Add support for load offset and load size parameters of LOAD-IMAGE* methods of BUTTON and IMAGE widgets added