Project

General

Profile

Activity

From 07/18/2022 to 08/16/2022

08/16/2022

10:34 AM Bug #6676 (Review): BACK-TAB jumps by two widgets at once
Stanislav Lomany
10:34 AM Bug #6676 (WIP): BACK-TAB jumps by two widgets at once
Fixed by Eugenie in 3821c revision 14163. Stanislav Lomany

08/15/2022

06:16 PM Bug #6676: BACK-TAB jumps by two widgets at once
Testcase:... Stanislav Lomany
06:09 PM Bug #6676 (Review): BACK-TAB jumps by two widgets at once
Stanislav Lomany

08/03/2022

11:17 AM Bug #3015: Frame scrolling is broken
The screens for @lastevent_mouse_coords.p@ in FWD (left) and OE (right):
!3015.png!
besides the missing scrollb...
Vladimir Tsichevski

07/25/2022

11:44 AM Bug #6636: Unwanted selection due to direct manipulation
Eugenie, the changed condition ... Stanislav Lomany
11:24 AM Bug #6636: Unwanted selection due to direct manipulation
Read #5644-23 and #5644-25 for a start. Stanislav Lomany
11:23 AM Bug #6636 (WIP): Unwanted selection due to direct manipulation
Stanislav Lomany
09:34 AM Feature #4837: Add javascript keyboard test application for the virtual desktop
Committed rev 14105 added gui elements for test keys js application to implement replay keystrokes functionality. The... Sergey Ivanovskiy

07/21/2022

11:54 AM Bug #6053: Widget realisation
Hynek Cihlar wrote:
> Igor, do you remember the test cases for which you needed the @canAccess@ method and @wasReali...
Igor Skornyakov

07/20/2022

05:01 PM Bug #5622: TREEVIEW widget issues
Vladimir Tsichevski wrote:
> In FWD both icons and checkboxes are visible, but they are displayed the opposite order...
Vladimir Tsichevski
12:51 PM Bug #5622: TREEVIEW widget issues
Vladimir Tsichevski wrote:
> In FWD both icons and checkboxes are visible, but they are displayed the opposite order...
Vladimir Tsichevski

07/19/2022

10:44 AM Bug #5118: TREELIST widget issues
Vladimir Tsichevski wrote:
> Vladimir Tsichevski wrote:
> > In original OCX, an attempt to remove the hidden tree r...
Hynek Cihlar

07/18/2022

12:06 PM Bug #5622: TREEVIEW widget issues
In FWD both icons and checkboxes are visible, but they are displayed the opposite order:
In OE icons are right fro...
Vladimir Tsichevski
10:40 AM Bug #6607: OCX: Implement comparison of OCX object references with 0 (zero) integer
> But still if it is formally valid 4GL code we should conform to that.
Yes, let's solve this once.
Greg Shah
10:10 AM Bug #6607: OCX: Implement comparison of OCX object references with 0 (zero) integer
Vladimir Tsichevski wrote:
> Hynek Cihlar wrote:
> > Vladimir Tsichevski wrote:
> > > In OE, it is possible to tes...
Hynek Cihlar
10:00 AM Bug #6607: OCX: Implement comparison of OCX object references with 0 (zero) integer
Hynek Cihlar wrote:
> Vladimir Tsichevski wrote:
> > In OE, it is possible to test if an COM object is valid by com...
Vladimir Tsichevski
09:55 AM Bug #6607: OCX: Implement comparison of OCX object references with 0 (zero) integer
Vladimir Tsichevski wrote:
> In OE, it is possible to test if an COM object is valid by comparing object references ...
Hynek Cihlar
09:10 AM Bug #6607: OCX: Implement comparison of OCX object references with 0 (zero) integer
In OE, it is possible to test if an COM object is valid by comparing object references returned by COM calls with 0 (... Vladimir Tsichevski
09:02 AM Bug #6607 (New): OCX: Implement comparison of OCX object references with 0 (zero) integer
Vladimir Tsichevski
02:54 AM Bug #6053: Widget realisation
A relevant info, #6523-29. Hynek Cihlar
 

Also available in: Atom