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From 06/25/2018 to 07/24/2018
07/20/2018
- 10:44 PM Feature #3277: implement call-graph v3
- > I assume you mean to be able to generate the hints for an app not being run on FWD?
Yes, in 4GL.
> If so, I d...
07/19/2018
- 07:12 PM Feature #3277: implement call-graph v3
- Also, I don't see how we can compute the hint ID at runtime; the only way to do this is at preprocessing time, where ...
- 07:05 PM Feature #3277: implement call-graph v3
- Greg, the idea is interesting. I assume you mean to be able to generate the hints for an app not being run on FWD? I...
- 05:24 PM Feature #3277: implement call-graph v3
- Would it make sense for the include file to conditionally preprocess in the instrumentation code? That way, the custo...
- 05:14 PM Feature #3277: implement call-graph v3
- I am thinking about ways to greatly reduce the time needed to get the call graph hints defined. This has surfaced wi...
07/17/2018
- 02:37 PM Feature #3363: implement a replacement for the XCODE utility that can also handle decrypting sour...
- The XCODEd output is always 1 byte larger than the input. The byte is @0x13@ and it is prefixed as the first byte in...
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