complete big decimal implementation
#3 Updated by Greg Shah about 10 years ago
We had moved from use of double to BigDecimal in the past because we found deviations from the 4GL implementation that strongly suggested that they are using a fixed point decimal implementation rather than one using a binary floating point implementation. The move BigDecimal eliminated all known deviations in common cases, but there are still some changes left to make that had been postponed. All those remaining tasks are collected under this parent task.